01 — THE ROUND
Two crews of five. One team attacks, the other defends, and the sides swap at half time. First to rounds takes the match.
- BUY
Everyone spends. seconds. Press B to reopen the shop, Esc to close it.
- THE RUN
Attackers carry the to site A or B and set it — seconds, held down, interruptible.
- THE FUSE
Once set, the fuse burns for seconds. Defenders must douse it — seconds, also interruptible.
02 — CONTROLS
Press H in a match to bring this list up on screen at any time.
03 — THE FIVE SPIRITS
One skill on Q, one ultimate on X. Skill charges are bought in the buy phase; the ultimate charges from kills, sets and douses, and needs points.
04 — ARMS
Black powder: slower, heavier, and punishing to reload. Damage falls off with distance; a headshot multiplies what lands.
GEAR
05 — ECONOMY
You are paid for the round whether you win or lose, and paid more for winning. Kills pay on top. What you carry survives the round; what you spend does not come back.
06 — ONLINE
Online puts you on a live server. Combat runs on the server, not in your browser — your client predicts your own movement and the server corrects it, so the ladder cannot be cheated from the client side.
- Snapshots at 20 Hz, about 4 KB/s down.
- Lag compensation rewinds the world to what you actually saw when you fired.
- Empty seats are filled with bots so a round never waits.
- Ranked is not wired to online matches yet.
07 — NOT IN YET
Stated plainly, because a page that hides this is lying by omission.
- NO QUARTER — the second mode is in the config, not yet selectable.
- THE BONEYARD and FREEPORT — two more grounds, in development.
- Ranked online — the ladder currently tracks matches against bots.
- Touch controls — the game needs a keyboard and a mouse.
- Weapon skins — the collection holds character skins only.